/* Weather symbols */ #ifndef WEATHER_H #define WEATHER_H struct weather_symbol { unsigned char line1[16]; unsigned char line2[16]; }; struct weather_symbol ws_cloud = { {0x80, 0x40, 0x20, 0x20, 0x20, 0x10, 0x08, 0x08, 0x08, 0x08, 0x10, 0x20, 0x20, 0x20, 0x40, 0x80}, {0x03, 0x04, 0x08, 0x08, 0x04, 0x04, 0x04, 0x08, 0x08, 0x04, 0x04, 0x04, 0x08, 0x08, 0x04, 0x03} }; struct weather_symbol ws_fog = { {0x00, 0x20, 0xa0, 0x90, 0x50, 0x90, 0x90, 0xa0, 0x20, 0x40, 0x40, 0x80, 0x80, 0x80, 0x40, 0x00}, {0x00, 0x05, 0x04, 0x02, 0x02, 0x02, 0x02, 0x04, 0x05, 0x09, 0x0a, 0x12, 0x14, 0x12, 0x0a, 0x00} }; struct weather_symbol ws_rain = { {0xe0, 0x10, 0x08, 0x08, 0x08, 0x04, 0x02, 0x02, 0x02, 0x02, 0x04, 0x08, 0x08, 0x08, 0x10, 0xe0}, {0x00, 0x01, 0x32, 0x7a, 0x3d, 0x01, 0x01, 0x02, 0x0e, 0x1f, 0x0f, 0x01, 0x02, 0x02, 0x01, 0x00} }; struct weather_symbol ws_snow = { {0xe0, 0x10, 0x08, 0x08, 0x08, 0x04, 0x02, 0x02, 0x02, 0x02, 0x04, 0x08, 0x08, 0x08, 0x10, 0xe0}, {0x00, 0x29, 0x12, 0x2a, 0x01, 0x01, 0x51, 0x22, 0x52, 0x01, 0x15, 0x09, 0x16, 0x02, 0x01, 0x00} }; struct weather_symbol ws_storm = { {0xe0, 0x10, 0x08, 0x08, 0x08, 0x04, 0x02, 0x02, 0x02, 0x02, 0x04, 0x08, 0x08, 0x08, 0x10, 0xe0}, {0x00, 0x01, 0x32, 0x7a, 0x3d, 0x01, 0x01, 0x92, 0x5a, 0x35, 0x11, 0x01, 0x02, 0x02, 0x01, 0x00} }; struct weather_symbol ws_suncloud = { {0x00, 0x00, 0x00, 0x00, 0x00, 0xa0, 0x48, 0x50, 0x64, 0x58, 0x90, 0x18, 0x24, 0xd0, 0x48, 0x20}, {0x1c, 0x22, 0x41, 0x41, 0x21, 0x20, 0x20, 0x40, 0x40, 0x20, 0x20, 0x21, 0x41, 0x41, 0x23, 0x1e} }; struct weather_symbol ws_sun = { {0x00, 0x00, 0x20, 0x48, 0xd0, 0x24, 0x18, 0x10, 0x18, 0x24, 0xd0, 0x48, 0x20, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x02, 0x09, 0x05, 0x12, 0x0c, 0x04, 0x0c, 0x12, 0x05, 0x09, 0x02, 0x00, 0x00, 0x00} }; #endif